The Paladin is a hybrid class, capable to tank, heal and do damage. The Paladin can wear plate armor, shields and most melee weapons. The Paladin uses the Holy magic school and physical attacks for most of his abilities.
One of the most well known abilities of the Paladin is Divine Shield, often called ‘Bubble’. The Divine Shield is an instantly casted spell that protects the Paladin from any damage for 12 seconds. Divine Intervention is almost as good as Divine Shield and can even be casted on party or raid members. It protects the target from all physical attacks. The Paladin also has various auras that affect the entire party and several buffs that can also be cast on different players. The Paladins abilities cost mana, no matter what build one chooses.
The following races have Paladins in their ranks: Humans, Dwarves, Draenei, and Blood Elves.
A Paladin can be a very capable tank when the Protection talent tree is used. While using a shield and some abilities that create high amounts of threat, the Paladin can easily tank in dungeons. A Paladin tank is probably the best tank when it comes down to keeping aggro on multiple targets. This comes at a cost though meaning that he isn’t as good as a Warrior Tank in example when it comes to single target tanking. Some buffs also become available in this talent tree like Blessing of Sanctuary and Blessing of Kings, even though the last one doesn’t have to be chosen since it requires quite a few talent points.
A healing Paladin should use the Holy talent tree to maximize the effect of his healing spells and to obtain some other healing spells that will make him a great healer. A Holy Paladin is a very capable healer known for his fast heals. Known to be one of the best single target healers while his weak spot is the lack in heals that can heal an entire group. A Holy Paladin should focus on getting a lot of critical strike rating, because his heals will heal more and a lot of his heals will refund mana this way.
Finally there is the Retribution Paladin. While wielding a 2h weapon and being able to use several abilities that deal great amounts of damage, the Retribution Paladin is a great class for both PvE and PvP. This hasn’t always been the case; before the WoTLK, Retribution Paladins were almost never welcome in either raids or PvP teams. This is probably why they have received a great boost and are now one of the stronger PvP classes and builds out there.
A Paladin is a strong class, fighting one can be really annoying as it seems that they have multiple lives sometimes. Playing one is a great experience. A nice thing about a Paladin is that you can gather different types of gear and then change from a tank to a healer or DPS if you get a bit bored with your build.
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As a Mage you have some great advantages while leveling. Of course, many classes have their pros and cons but a Mage is great to level because he can make his own food and water, teleport to cities from one to another continent and is able to Blink which also reduces run-time. As for the best leveling build, the opinions are divided. Some would swear with the Frost build because it is more mana efficient. I however, would go for a Fire/Arcane build for the simple reason that you take down the enemies faster and the Arcane tree will provide you with mana regeneration and more stats.
Lets first have a look at the full Fire talent tree though.
Mage Leveling Build: Fire
As a Fire Mage you can start attacking with either a Fireball or a Pyroblast, shoot a 2nd Fireball and then a Fire Blast. If the target isn’t dead yet you just Frost Nova, take a step back and make another Fireball+Fire Blast combo. Blast Wave and Dragon Breath will also become available at a later level and they can do the finishing touches as well.
Now why I didn’t take Improved Scorch is because you don’t use Scorch until you get the Hot Streak talent. Molten Shields, Fiery Payback and Blazing Speed are not necessary for leveling purposes. I did choose Impact (I know many Mages skip this one) because it’s nice for leveling. If you manage to use three or four Fire based spells before the mob reaches you, you have a 30-40% chance to stun the mob for two seconds before he even reaches you.
I took a bit of Frost because of the reduced mana cost of both Frost and Fire spells through the talent called Precision.
Another option, and my favorite, is to go Arcane+Fire which is a nice combination.
Mage Leveling Build: Fire/Arcane
This build has a mana preserving advantage because 60% of the regeneration continues while casting. You will also be surprised with the amount of critical hits you will get with this build which will also refund 30% of the spell’s costs. You will also have 10% more Spirit and 15% more Intellect. Arcane Concentration will allow about 10% of your spells to be cast free of costs.
This build will not give you AoE spells likes Blast Wave and Dragon Breath but will be mainly focused on Fireballs, Pyroblasts and Fire Blasts. Your Arcane Explosion will be boosted a bit so that is a good choice for AoE purposes. Presence of Mind and Arcane Power will give you two extra great abilities that will cause high burst damage when needed.
You can choose to go full Frost but especially in the first 30 levels you will be a lot worse of than the builds stated above. Shatter then becomes nice, and later you got Icy Veins, Water Elemental, Cold Snap etc. but the damage output of this build isn’t as high as compared to the ones above.
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Virtually every World of Warcraft player has wondered about the fastest way to level a character at some point, and right now the fastest way to do it is by leveling with the dungeon finder. Blizzard added the dungeon finder with patch 3.3, and it’s so much more than just a way for level 80 characters to find groups more easily. Dungeon leveling is now the fastest way to level in the game, and any WoW player who doesn’t admit this is missing out on a whole lot of experience in a short amount of time.
There are so many benefits to dungeon leveling that you really can’t afford to learn how to do it. Just think for a moment about your average gameplay time. How much of it is spent running around town, grabbing quests, and trying to figure out where to go next? By instance leveling instead of solo questing, you get the fastest experience gain per hour. Let’s take a look at exactly how you gain more experience through dungeon leveling.
As mentioned earlier, solo questing involves a lot of down time while you’re trying to figure out where to go next. When you level with the dungeon finder, you kill creatures non-stop and take on a new mob every minute or so. You don’t spend time travelling from place to place and mob to mob. Instead, your time spent instance leveling in the dungeons gets you more kills on average per second. More kills equals more experience, so you can see just why dungeon leveling will get you to level 80 faster on this basic level.
Also there is power in numbers, and the only way to harness this power is by leveling with the dungeon finder. You’ll find power leveling your character to be much easier by using the dungeon finder, especially if you’re a clothie or other somewhat squishy character. All World of Warcraft players know that dying frequently and having to run back to your corpse is very time-consuming, especially at the low levels, and instance leveling is the perfect solution for this problem too. By leveling in a group, you’ll probably spend a lot less time being dead and running back to get your corpse. Less time spent dead means more kills, more experience, and hitting every single level faster than you would have if you were power leveling on your own through the solo quests.
Another added bonus to dungeon leveling is the added experience and bonuses you get from killing elite monsters. Of course there’s no way you would be able to take on an elite creature by yourself, and instance leveling allows you to do this easily and efficiently, mopping up a ton of extra experience from each elite kill. Elite monsters also drop unique items that are sure to make your power leveling experience even easier. The better gear you have, the easier even solo questing will become. Can you really afford not to use the dungeon finder?
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A Mage is a powerful casting class capable to do immense amounts of damage and control the enemies.
While using Arcane, Fire and Frost a Mage is definitely one of the best damage dealing classes in WoW. Mages are known to do great Area of Effect (AoE) damage with several great abilities and be able to control both enemy NPCs and players with Polymorph, Frost Nova and the like.
The downside of a Mage is that one usually has low hit points and his cloth armor doesn’t help with his survivability. He does have spells to keep enemies at bay though or to cast an Ice Block which makes the Mage immune to any damage for a period of time.
A mage is incapable to heal or tank so damage dealing is his main purpose. The Mage does have other abilities that make him wanted in many groups and PvP teams. Like said before, the Polymorph ability is great to control mobs because it turns a Humanoid or Beast enemy NPC or Player into a Sheep, Turtle, or Pig. A Mage can also teleport to other cities and even make portals so others can benefit from his ability. Another reason why a Mage is always welcome in a group is his ability to conjure food and water which is especially welcomed by healers that otherwise would have to buy their mana drinks.
These abilities also come in very handy while leveling. Being able to teleport will save a lot of time on the long run and making food and drinks whenever one pleases is also a time and money saver.
The Mage can also buff himself with Arcane Intellect and has several magical armors he can choose from. He can also cast Arcane Intellect on his party or even entire raids.
One nice thing that is nice to know is that Dalaran, the capital of Northrend, is a Mage city. The Kirin Tor is a faction of Mages and all the Mage players start with Friendly reputation towards this faction.
The Mage class can be played by Gnomes, Draenei, Humans, Trolls, Blood Elves, and Undead players.
Mages have three talent builds namely Arcane, Frost and Fire. You will run into mages that have specialized in any of these talent trees because they all have pros and cons. It is up to your own preferences to whatever build you would like. I would advise you, if you intend to make a Mage, to try out several builds to see what you like best and not just follow anybody else’s opinion.
I can tell you though that the Frost Build is quite nice to level because it doesn’t burn your mana away that fast and you have several nice abilities like the Water Elemental and Ice Barrier which absorbs damage. At 80 this build is still nice and can be seen quite often in PvP.
Then there is the Fire build which focuses mainly on single target damage, even though also two AoE spells become available in this tree.
It was never really worth it to go 100% Arcane until the WoTLK arrived. With some new talents and a bigger variety of damaging attacks this build has become a lot better and is now also a great build for PvE and PvP. Arcane is also often used for Hybrid builds (Frost/Arcane, Fire/Arcane).
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Hunters are known to be one of the easiest, if not easiest class to level. Send in your pet, put autofire on, go for a coffee, come back and see that your pet didn’t only kill the mob you wanted him to attack but also 3 other mobs that attacked you while you were AFK. No but seriously, a Hunter is easy to level.
How do your maximize your efficiency though and reach the level cap as soon as possible? The answer is quite easy for this one; The Beast Mastery Tree.
The Beast Mastery talent build will make your pet a lot stronger and this will make it easier for your pet to keep the enemy NPC’s attacking him while you do steady damage with your ranged weapon.
Here you can see a nice leveling build for a Hunter:
Hunter Leveling Build
Choose Hawk Eye and Lethal Shots to boost your damage and range a bit.
From the Beast Mastery talent tree you can skip Imp Aspect of the Monkey because you will not be the one taking the hits. Imp Revive Pet isn’t necessary for leveling. I would choose to put only one point into Imp Mend Pet because of the Dispelling purpose.
Thick Hide isn’t bad at all but I would rather go with some damage abilities instead of some bonus armor.
When you choose this build your pet will receive:
+10% Health
+10% Crit
+100% Focus Regeneration
+9% Dodge
+10% Attack speed
+15% Damage
+10% Movement speed
+4 Additional Skill points
This all together with a lot of nice abilities that will be gained in this talent tree like Intimidation, which make the pet stun a target and creates a high amount of threat, Bestial Wrath, which causes the pet to do 50% (!) bonus damage for 18 seconds.
The Hunter himself will also receive quite a few nice boosts through this talent tree like 20% Attack Speed, 5% Health, Improved Aspects and other nice boosts given through the pets abilities.
Besides these abilities the Hunter and his pet will also move around the areas quicker because the Aspect of the Cheetah and Aspect of the Pack abilities will become more effective, a 10% mounted speed increase is given as well as a 10% bonus to their normal running speed.
Another nice thing of this talent tree is that the Hunter can Tame some creatures that otherwise could not be Tamed.
Al together, the Beast Mastery talent tree is the way to go. The Marksmanship talent tree looks nice and it definitely gives a great boost to the Hunters damage. However, you will notice that your pet can’t keep the mobs on him and that they will come for you, which makes it all a bit less nice. The Survival talent tree is nice at later levels, especially for PvP.
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The Hunter is a pure damage dealing class and isn’t able to either tank or heal. Their main damage comes from their ranged attacks which they make with a Gun, Bow, or Crossbow. The Hunter is well known for his ability to tame pets which can fight for him. The Tame Beast ability becomes available after doing some Hunter quests at level 10. Once you tame a beast you will be able to summon him whenever you please. You can also leave your pet at a stable, which can usually be found outside the Inn and near Hunter trainers, and tame another one. You can have two pets in your stable and one at your side and can then change pets for different occasions, think about a PvP-pet, Tank-pet, Damage-pet etc. The pets have recently obtained their own talent tree which makes them even more powerful than they were before the WoTLK.
A Hunter isn’t only about the pets he can use though. The Hunter will, in most cases, do a lot more damage than his pet still and has great abilities. The Hunter mainly fires shots and stings from a distance. However, he has great slowing abilities to keep enemies away from him like traps, and slowing shots. The Hunter is a versatile damage dealer that should move around a lot. Even though it is not often needed in PvE and while leveling because there is either a Tank or the Pet to keep the mobs on him, ‘kiting’ is sometimes needed and no class can do that as good as the Hunter.
The Hunter can Feign Death. This will save the Hunter in a lot of scenarios from being killed which will save him a lot of gold in the long run. The Hunter does have some other expenses other classes don’t have like the need for ammunition and food for their pet.
The Hunter can be played by Night Elves, Dwarves and Draenei of the Alliance and Taurens, Orcs and Trolls of the Horde. The tree talent trees are called Beast Mastery, Marksmanship, and Survival. A combination of these talent trees is usually best even if it was just because on the top of each talent tree some nice talent can be found. On the top of the Beast Mastery talent tree you can find Improved Aspect of the Hawk, in the Marksmanship tree you have Lethal Shots, and in the Survival tree you got Hawk Eye. All three of these are great talents.
From there on one can choose if he or she wants to follow one tree or still make sort of a hybrid build. The Beast Mastery talent tree will boost the power of a Hunters pet mainly, even though it also has some nice features that will strengthen the Hunter. The Marksmanships tree gives the Hunter’s shots and stings more power and also provides him with some new shots. Same goes for the Survival build but this tree also focuses on the survival capabilities off the Hunter as well which makes this tree great for PvP.
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On low levels making gold will be fairly easy if you choose the right professions. Mining and Herbalism are the two easiest professions one could choose to make some gold. Selling herbs and ore on the Auction House is the best way of getting a nice amount of gold while you are still leveling up. These two professions could be quite useful and still prove to be gold makers even on higher levels. It is advisable to download the Gatherer addon before you start to help you track all the discovered herbs and ores.
Where to find the trainers?
Mining trainers can be located:
* Belil (Silvermoon City)
* Brek Stonehoof (Thunder Bluff)
* Brom Killian (The Undercity)
* Johan Facht (Silverpine Forest)
* Krugosh (Hellfire Peninsula)
* Krunn (Durotar)
* Makaru (Orgrimmar)
* Pikkle (Tanaris)
Best areas to find ores:
The best area for mining Copper ore is The Barrens.
Tin Ore can also be found in The Barrens, usually in the southern parts. The Stonetalon Mountains and Thousand Needles are also home to a lot of Tin veins.
Iron ore and Gold ore could be found in the Alterac Mountains. Ashenvale, Desolace, Stranglethorn Vale, Arathi Highliands and Badlands are also goof areas to mine Iron and Gold.
Mithril ore and Truesilver ore can be found in the Thousand Needles - Highperch. For Mithril ore another good place could be Badlands. The best location there is the Lethlor Ravine.
Best spots for Thorium ore and Dark Iron ore are the Burning Steppes and Searing Gorge.
Herbalism
Where to find the trainers?
Herbalism trainers can be located:
* Angrun (Stranglethorn Vale)
* Aranae Venomblood (Hillsbrad Foothills)
* Botanist Nathera (Silvermoon City)
* Botanist Tynarriel (Eversong Woods)
* Faruza (Tirisfal Glades)
* Flora Silverwind (Stranglethorn Vale)
* Jandi (Orgrimmar)
* Komin Winterhoof (Thunder Bluff)
* Malvor (Moonglade)
* Martha Alliestar (Undercity)
* Mishiki (Durotar)
* Ruw (Feralas)
Best areas to find herbs:
Peacebloom, Silverleaf and Earthroot could be found in Durotar, Mulgore and Tirisfall Glades.
Westfall and the Barrens have plenty of those herbs as well as the Mageroyal.
To collect Bruiseweed go to Stonetalon or Redridge Mountains.
Wild Steelbloom and Kingsblood could be found in the North part of Stonetalon.
To collect Fadeleaf go to the Badlands, Hinterlands, Alterac Mountains or Arathi Highlands.
One of the best places to farm various herbs including the Khadgar's Whiskers is the Swamp of Sorrows and to find more Sungrass visit Feralas.
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